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Empire Race Guide | Lords & Heroes | Total War Warhammer 2


Welcome to part 3 of my Empire Race Guide.
In this section we’ll be talking about the lords and heroes that are available to the
empire and what they can do for you in campaign as well as battle. Disclaimer: This guide is based on my personal
experience and opinions and is by no means the definitive way to play the Empire. If
you have a different strategy or want to add something to mine please leave a comment down
below. Now that’s out of the way lets get into the video. The Empire at this point have only 1 faction
you can play as (unlike the vampires who now have 3, links in the card to a video about
that) so no matter what lord you choose you’ll have the same starting location and everything
that goes with it. First up is Karl Franz. Contrary to popular
belief he can’t actually summon the elector counts but he is a pretty cool guy anyway.
Choosing him as your faction leader will grant you +10 Diplomatic relations with Empire Provinces,
+10 Campaign movement range, -15% upkeep for Reiksguard and Greatswords and +2 to lord
Recruit rank. In battle all units in his army gain +8 leadership and he starts with Halberdiers,
Handgunners and Reiksguard. He has the abilities Hold the Line, Foe-Seeker and Stand your Ground
and he has 4 options for mounts: a Warhorse, a Barded Warhorse, an Imperial Pegasus and
a Deathclaw. He is Armoured and deals armour-piercing damage so can take on even elite units and
hold his own quite well. He is also a duelist so is best used for targeting enemy lords
and heroes to take them on 1 on 1. Overall he’s pretty strong in battle and gives your
faction some nice bonuses in campaign so is a great choice for beginner players. Balthasar Gelt is next. Choosing him will
grant your faction +10 Armour to all units, add 2 to your battle wizard capacity and -25%
to the upkeep of battle wizards. In battle he reduced the cost of Lore of Metal spells
by 20%, adds 10% missile damage to artillery units and will grant any wizard recruited
into his army +2 rank. His starting army has Greatswords, a Mortar and some Outriders and
he has the abilities Evasion, Metalshifting and Arcane Conduit. He has 3 choices of mount:
a Warhorse, a Barded Warhorse and Quicksilver. He is the only lord that is a spellcaster
in the empire so is best kept out of the battle so he can support his units with magic from
a range. There’s not much more to say other than, as with most spellcasters, he only gets
good later in the game so dont be surpised at the start when he’s not really offering
anything to your armies. The third and Final faction leader you can
choose is Volkmar the Grim. He was added in the Grim and the Grace DLC from Warhammer
1 and is (in my opinion) the worst option to lead the Empire. Choosing him to lead your
faction will grand +20% to Magic Item drop chance, +30% weapon strength for Flagellants,
+2 to Warrior Priest recruit rank and -30% upkeep for Flagellants. Now if you remember
my previous video (link in the card) you may remember me saying Flagellants are pretty
useless so you may be thinking choosing this lord makes them viable and you might be right.
But think about it. Is it worth loosing out on vastly better faction bonuses for the sake
of making 1 unit viable in battle. The short version is helllll no. It continues as well
as in his army Flagellants gain +30% replenishment rate, +14 melee defence and +12% physical
resistance. His entire character is based off of 1 unit and to me it just doesn’t make
sense. Anyway his abilities are Benediction, Divine Power, Grand Hammer of Sigmar, Grand
Shield of Faith and Grand Soulfire. He has the choice between 3 mounts: a Warhorse, a
Barded Warhorse and the War Altar of Sigmar. Finally he has the ability to cast battle
prayers which are basically weaker spells to buff your troops in battle. Now onto the non legendary lords starting
with the General of the Empire. Obviously these guys have no faction bonuses to talk
about so we’ll go quickly as we still have a lot to talk about. They have the abilities
Hold the Line, Foe-Seeker and Stand your ground as well as 4 options for a mount: a Warhorse,
a Barded Warhorse, an Imperial Pegasus and an Imperial Griffon. They are armoured and
shielded so are tough to take down both in melee and from range. Keep them in the front
lines supporting your troops against stronger enemies. The last lord is the Arch Lector as they have
the abilities Benediction, Divine Power, Grand Hammer of Sigmar, Grand Shield of Faith and
Grand Soulfire and have the choice if 2 mounts: a Warhorse or a Barded Warhorse. They can
cast battle prayers and are also armoured so aren’t too bad in melee either. Again keep
them near to your front lines to support units with prayers and leadership bonuses. Onto the heroes now starting with the Empire
captain. On the campaign map they have the ability to spread public order in the local
province, assault garrisons, wound enemy heroes and assault units in enemy armies. If embedded
in an army they train all units giving them XP per turn thereby making them better in
every way. They are armoured and shielded so are very tough to take down as well as
having the choice of 3 mounts: a Warhorse, a Barded Warhorse of an Imperial Pegasus.
Finally they have the abilities Hold the Line and Foe-Seeker and are best used in battle
in the front lines assisting troops where needed. Next up is the Witch Hunters and these guys
are the assassins of the Empire. They have the campaign abilities of cleansing corruption,
damaging walls, assassinating enemy heroes and blocking enemy armies. When embedded in
an army they increase the amount of loot gained post battle. They fire armour-piercing missiles
as well as having the ability to fire whilst moving. This combined with the Duellist ability
means they are excellent at taking down valuable targets such as enemy lords and heroes as
if left alone they can cause a huge amount of damage over time. They don’t have access
to any mounts but have the abilities slippery and Accusation. Warrior Priests are next and they’re pretty
much watered down versions of the Arch Lectors. In campaign then can stimulate growth in the
local province, Damage buildings, wound heroes and assault units. When embedded in an army
they increase casualty replenishment rate so armies can get back in the action faster.
The are armoured as well as being able to cast battle prayers so are good for supporting
troops in battle. They have the choice of 2 mounts: a Warhorse or a Barded Warhorse
and they have the abilities Benediction, Divine Power, Hammer of Sigmar, Shield of Faith and
Soulfire. The Empire can recruit many different types
of wizard with the only difference being the spells they can cast and a single ability
so I’ll treat them as 1 for now. On the campaign map they can boost income in the
local province, steal technology from settlements, wound heroes and assault units in enemy armies.
When embedded in an army they increase the chances of finding magical items post battle.
They have the choice of 3 mounts: a Warhorse, a Barded Warhorse or an Imperial Pegasus.
The amber wizard is the only one with access to the Imperial Griffon as a mount and he
can cast spells from the lore of Beasts and has the ability wild heart. The Jade Wizard
can cast spells from the Lore of Life and has the ability Life Bloom. The Grey Wizard
can cast spells from the Lore of Shadows and has the Ability Smoke & Mirrors. The Bright
Wizard has access to the Lore of Fire and has the Ability Kindleflame. The Celestial
Wizard has access to the Lore of Heavens and has the ability rolling skies. Finally the
Light Wizard has access to the Lore of Light and has the ability Exorcism. (side note,
if you’d like some videos explaining every lore of magic let me know by voting in the
card and I’d be happy to). Thanks for watching this section of my Empire
race guide. If you want to check out the other parts there’s a link in the card and in
the description to the playlist for the series. Don’t forget to vote on the poll for the
next race you want me to make a guide for which is linked in the description. If you enjoyed this video at any point please
consider leaving a like as it really does help out a lot and if you want to see more
of this type of video maybe click that subscribe button so you stay up to date. After all it
is free. For now though I was Colonel Damneders and
I’ll see you next turn.

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